Turaco
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Edits graphics in romsets (MS-DOS)
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Genroms
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Generates rom files from the assembler's Intel Hex File output (.IHX)
(source)
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C Compilers
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I use ZCC myself, which is a Small C variant. Source code available from
that site, or you can just
download my tweaked
version, which compiles cleanly, and has a few helpful targets, placing
binaries in a 'bin' directory. Or you can download the unmodified
zcc096.zip.
(source)
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Z80 Assemblers
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I'd like to recommend 'Tasm'. it seems to work really well.
(Although,
to be honest, the ZCC package above comes with a good Z80 assembler as
well.
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Elvis
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Text editor, also edits files in HEX. (type ":dis hex") Useful for
trying tweaks or editing palettes.
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Dev Tools
Tom Scherrer
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Various assemblers, compilers, etc for the Z80.
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MAME
MAME (alt.)
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MAME is a tool? Yup. It emulates the target hardware that we are
building for! So it's worth more than just to play games. ;) There
are links to downloads for all sorts of systems. I personally took
the unix source, and compiled it with the debugger active. (Read
MAME's docs for how to do this.) So that I can look at the registers and
RAM and such to see if my programs are doing what they're supposed to.
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Alpaca: Pac/Pengo Tiny OS |
Sequencer and Music Player |
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Pengo Roms
Pac-Man Roms
Source Code
Browse Source
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This includes the below sequencer code, but also adds a
music playing aglorithm, vaguely based on an old Mod tracker.
Use up and down on the joystick to change the waveform used.
(source to come soon)
THESE ROMS WILL PROBABLY NOT WORK ON REAL HARDWARE!
You may have to flip the 'service' switch for this to start.
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16 Step Simple Sequencer |
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Pengo Roms
Pac-Man Roms
Source Code
Browse Source
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This is my first major entrance into sound programming for Pac
hardware. It will step through 16 steps on the screen, displaying
the current one on the top of the screen. The columns are:
Green: Waveform select (0..7)
Red: Frequency select (0000..ffff)
Blue: Volume (0..f)
Joystick moves the white cursor.
P1 and P2 start change the value.
P1 and P2 coins change the speed.
moving with 'service' on copies the value around.
The current copy character next to the 'C'.
The speed is next to the 'S'
THESE ROMS WILL PROBABLY NOT WORK ON REAL HARDWARE!
You may have to flip the 'service' switch for this to start.
If this interests you, be sure to check out my
page of inappropriate use of technology, as well as Paul Slocum's Atari 2600 Synth
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Hello, World! |
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Pengo Roms
Pac-Man Roms
Source Code
Browse Source
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The first test rom I made from scratch. This is my "Hello, World!" rom,
to prove to myself that I had a basic understanding of the tools and
the hardware. I've been constantly updating it, and using it as a
test platform to understand the hardware and techniques. Watch the
red ghost's eyes as you drive him around with the joystick.
THESE ROMS SHOULD WORK ON REAL HARDWARE!
You may have to flip the 'service' switch for this to start.
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Matrix effect |
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Pengo Roms
Pac-Man Roms
Source Code
Browse Source
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All that has to be done is a simple toggle in the Config.mk makefile
to build this same program for either Pac-Man or Pengo hardware. It
simulates the green text waterfall, as seen in the movie "The Matrix".
THESE ROMS SHOULD WORK ON REAL HARDWARE!
You may have to flip the 'service' switch for this to work.
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First of all, I need to say that the arcade collecting community on
RGVAC have
been very helpful and friendly... even those people with products
that might be competition with projects I'm working on. You
guys/gals really rock. Thanks alot for being so extremely cool
about everything.
I guess we all have a common goal... to keep this old hardware
preserved, working, and in circulation, providing pleasure to
whomever uses it. :D
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Clay Cowgill
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Clay has supplied me with a lot of practical information about
writing programs that can actually be run on real hardware. It
was from some sample source that he sent me that I was able to
better understand the Watchdog Timer, as well as the VBLANK IRQ
information. Thanks muchly, Clay!
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Kev "Mowerman"
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Kev has offered a lot of information on more of the hardware side
of things. He sent me two Pac boards for testing. Rock on!
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Dave Widel
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Dave helped me out a lot with getting an understanding about the
sound hardware, and let me peek at some of his sound generation
code. He's got kickass games that run on pac hardware
on his site. very cool.
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David Caldwell
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David got me started on the map editor back in the old "AGE" days.
His character ram layout template, and maze decoding routines really
helped out a lot back then.
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Marcel "The Sil" Silvius
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An awesome hacker of the pac. Made "Pac Name" which was inspriation
for AGE early on, and provided much information about the pac software
structures and such.
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Computer Science House
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I've been involved with CSH since I was a frosh in college, and I've
kept in contact with everyone there... some years more than others,
but everyone there has always been open for "the old folk" to get
back involved with stuff. When I asked to borrow one of the EPROM
programmers, no one told me no. (Granted, no one really told me yes
either... but still.) I'm still trying to get the damned thing working,
but the fact that I could borrow it at all is way cool.
I soon will have a seminar at CSH about doing all of the stuff listed
in the docs and such above.
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Tom Scherrer
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Tom has THE single best resource on the net for Z80 development.
The effort he's put into maintaining the amount of information that
his pages contains is just stunning. Cheers, Tom!
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Alessandro Scotti
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Alessandro has done a lot to document the Pac hardware on his own,
while working on his Pacman
Instructional Emulator (AKA "PIE") It's very refreshing to see
a new emulator that isn't MAME.
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my friends
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Many of my friends have been very supportive of this effort, and
just their simple "that's pretty cool" or "you are such a geek"
comments have helped motivate me to push onwards with this effort.
Granted this link doesn't go to most of them, but it's a start. ;)
Thanks!
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